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The Ritual

Chapter four


Through the rain, mist and trees an unusual green light flickered and flashed off in the distance. The Grots were up to no good, whatever they were doing it needed to be stopped. King Beldak Ironhouse turned to his war band;

"The Grots are somewhere ahead, and they need to be shown the sharp side of our axes!"


The next battle saw our brave Duardin war band heading into a forest clearing to stop the Grots from completing a dark ritual. Beldak and his Duardin battled through the spider mounted Grots and brought down Shagduf Blacktongue before he could complete his ritual.


As the storm raged through the forest around the Tower of the Eternal Wood, Arthyr could feel something sinister and dark creeping at the each of his senses. He knew Beldak and his Duardin had engaged with the Grots again, but there was something else happening... Another ritual on the other side of the forest... A summoning? Nimue approached him and confirmed his fears;

"Arthyr, the Greenskins are trying to summon an ancient power to assist them in pillaging the Tower. We must stop them."

The next battle for the Wanderers had them also trying to stop a ritual from being completed. Through the rain the Wanderers surged from the forest the wipe out the Grots and their Troggoth allies. Unfortunately a handful of Aelves were smashed aside by the brutish Troggoths before Arthyr could get there. Arthyr and his rangers fought valiantly but were overwhelmed by the combined might of Troggoths, Oruks and Grots. Luckily, Lythal managed to bring down Lugrat before he completed the ritual then the remaining Wanderers grabbed the wounded and retreated back into the forest.

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Skirmish loot cards!

So I've put together some loot cards for the loot that could drop during the campaign.

How will it work?

At the end of each battle select one character to look for loot. Roll a D6. If you score a 6 or more, you may then roll a D20 on the chart below.

Amulet of SpiritsGuardian GemBook of the OracleThornKnightfallStorm-Forged Great-cloakTwilight ShroudTitan's GuardRanger's PinSeeker's CrownSeeker's SwordEthereal ArrowAncestral Duardin Axe

Skirmish loot...

Loot
Throughout the skirmish campaign all parties will have chances of discovering loot to give to their characters...


I've made an early list of some loot that might drop during this campaign:



Amulet of Spirits
Enemies suffer -1 to hit this character.
Guardian Gem
+1 armour save.
Book of the Oracle Grants wearer the spells arcane bolt and mystic shield. Thorn +1 attack to one melee weapon.
Nightfall +1 rend to one melee weapon.

Airship down

Chapter 5


The forest canopy sped by under the hull of his faithful Ironclad 'Grim Lady'. Vaughm Stormmantle looked through his periscope, there in the distance he could see the monstrous tree surging through the canopy and then disappearing into the cloud cover. He must reach his cousin Beldak, there was danger coming... An Oruk warlord, violent and savage was making his way through the forest.


Suddenly Vaughm was shaken from his thoughts as a green explosion burst from the side of the 'Grim Lady'. He looked down to the forest, more green flaming balls were hurtling towards his ship.
"All hands on deck! Prepare to engage!" Shouted Vaughm as his Ironclad started to lose altitude.


Gonza the Mad cackled hysterically as he hurled arcane ball after ball at the stunty airship. His trusty guards Baz and Bol were grinning from the top of their squig mounts, the flicker of blood lust in their eyes. The plan had worked, and down fell the stunties, right into the squig …