Skip to main content

The Sentinels of Tal Stornos


The Sentinels of Tal Stornos


Led by the driven and raw Arthyr Stornos, the Sentinels hunt out all who would dare damage the beauty of their forests, whether on the Great Green Torc or those surrounding their home of Spiteshade Vale.

Arthyr is the descendant of the once mighty Lord Arlas of Tal Stornos, a Kingdom of the Time Before. Arthyr and his Wanderers are all that remain of the once proud Aelves, who once claimed Modryn, The Night Glens, as their own.

Now they sally out from Spiteshade Vale, a dark and glorious forest Watch post which they share with a small contingent of haughty Stormcast Eternals known as the Order of the Arrow, led by Uhtred Greenwing.



Arthyr and Uhtred have a mutual respect, earned through many battles side by side, Arthyr’s rangers supporting the angelic Stormcast Eternals as together they hunt down the foul forces of Chaos. The two friends also share a secret known to none bar their commanders… Spiteshade is home to a raging nexus of magical power. This is the reason the Order of the Arrow were stationed here, and why the forest here is so thick, dark and glorious. The Spellsingers and Sisters of the Thorn are often seen communing with spites and revenants who wish to pay tribute and bath in the natural magic which seethes throughout Spiteshade Vale.





The Warband:

Arthyr Stornos (16): Inspirational fighter; Great Modryn Blade (Soulsever Blade)

Aertas (4): Wildwood ranger

Lythal (4): Ranger of the Watch

Comments

Popular posts from this blog

Skirmish loot cards!

So I've put together some loot cards for the loot that could drop during the campaign.

How will it work?

At the end of each battle select one character to look for loot. Roll a D6. If you score a 6 or more, you may then roll a D20 on the chart below.

Amulet of SpiritsGuardian GemBook of the OracleThornKnightfallStorm-Forged Great-cloakTwilight ShroudTitan's GuardRanger's PinSeeker's CrownSeeker's SwordEthereal ArrowAncestral Duardin Axe

Skirmish loot...

Loot
Throughout the skirmish campaign all parties will have chances of discovering loot to give to their characters...


I've made an early list of some loot that might drop during this campaign:



Amulet of Spirits
Enemies suffer -1 to hit this character.
Guardian Gem
+1 armour save.
Book of the Oracle Grants wearer the spells arcane bolt and mystic shield. Thorn +1 attack to one melee weapon.
Nightfall +1 rend to one melee weapon.

Airship down

Chapter 5


The forest canopy sped by under the hull of his faithful Ironclad 'Grim Lady'. Vaughm Stormmantle looked through his periscope, there in the distance he could see the monstrous tree surging through the canopy and then disappearing into the cloud cover. He must reach his cousin Beldak, there was danger coming... An Oruk warlord, violent and savage was making his way through the forest.


Suddenly Vaughm was shaken from his thoughts as a green explosion burst from the side of the 'Grim Lady'. He looked down to the forest, more green flaming balls were hurtling towards his ship.
"All hands on deck! Prepare to engage!" Shouted Vaughm as his Ironclad started to lose altitude.


Gonza the Mad cackled hysterically as he hurled arcane ball after ball at the stunty airship. His trusty guards Baz and Bol were grinning from the top of their squig mounts, the flicker of blood lust in their eyes. The plan had worked, and down fell the stunties, right into the squig …