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Airship down

Chapter 5


The forest canopy sped by under the hull of his faithful Ironclad 'Grim Lady'. Vaughm Stormmantle looked through his periscope, there in the distance he could see the monstrous tree surging through the canopy and then disappearing into the cloud cover. He must reach his cousin Beldak, there was danger coming... An Oruk warlord, violent and savage was making his way through the forest.


Suddenly Vaughm was shaken from his thoughts as a green explosion burst from the side of the 'Grim Lady'. He looked down to the forest, more green flaming balls were hurtling towards his ship.
"All hands on deck! Prepare to engage!" Shouted Vaughm as his Ironclad started to lose altitude.


Gonza the Mad cackled hysterically as he hurled arcane ball after ball at the stunty airship. His trusty guards Baz and Bol were grinning from the top of their squig mounts, the flicker of blood lust in their eyes. The plan had worked, and down fell the stunties, right into the squig …

The Ritual

Chapter four


Through the rain, mist and trees an unusual green light flickered and flashed off in the distance. The Grots were up to no good, whatever they were doing it needed to be stopped. King Beldak Ironhouse turned to his war band;

"The Grots are somewhere ahead, and they need to be shown the sharp side of our axes!"


The next battle saw our brave Duardin war band heading into a forest clearing to stop the Grots from completing a dark ritual. Beldak and his Duardin battled through the spider mounted Grots and brought down Shagduf Blacktongue before he could complete his ritual.


As the storm raged through the forest around the Tower of the Eternal Wood, Arthyr could feel something sinister and dark creeping at the each of his senses. He knew Beldak and his Duardin had engaged with the Grots again, but there was something else happening... Another ritual on the other side of the forest... A summoning? Nimue approached him and confirmed his fears;

"Arthyr, the Greenski…

Shagduf Blacktongue and Lugrat Snoteye...

Chapter One
The forest loomed out in front of King Beldak Ironhouse and his war band. Rumor's had reached him that this Aelf Tree Tower had ur-gold hidden within its depth. This needed to be recovered by his Duardin warriors.

From his lookout within the branches of the trees he could see the hated Duardin marching, he patted his spiders flank, today we will feast on Duardin flesh. Shagduf Blacktongue whistled back to the other hidden Grots and their spider mounts. They skittered off and surrounded the unaware Duardin war band.



The first encounter of the campaign happened between the Duardin and the Grot spider riders. The Duardin caught off guard were mercilessly attacked and forced back, however as the spiders looked to finish the Duardin a group of Aelves arrived and helped the Duardin drive back the Grots and their spiders.


Finally, after marching through the night the had caught up with the Grot war band. "Troggoths, 3 none the less!" Thought Arthyr. This hunt would n…

The Story begins

The forest spread out for miles around the massive conglomeration of giant elder trees that formed the Tower of the Eternal Wood; how a mere Spell Singer created this was a question that Arthyr Stornos could not answer. He had never seen anything like it in all of Ghyran, even the stories he had heard of Athel Loren didn’t talk about the Tower being this majestic and yet monstrous at the same time.

As he crouched in the branches of forest he studied the landscape, lush, deep dark forests as far as he could see. He could feel the power of Ghyran flowing through the area, he could sense old magic in places too where rune stones had been erected to tap the ebb and flow and to mark sites of importance. He let his senses flow further; his faithful spirit hawk Tui, flew alongside; flowing and weaving through the forest. He felt joy like he hadn’t since, since he couldn’t remember. Thisplace must be protected he realized, the taint of darkness mustn’t be allowed to ruin this.

Arthyr’s senses …

Into the Forest

This weekend the Lord of Tal Stornos, Arthyr Stornos, ventures forth with his companions Aertas and Lythal...




What secrets will they uncover? What relics will they find? And will they find allies in the Forests around the Tower of the Eternal Wood or just foul creatures?




Keep an eye out for updates on Twitter @KNlGHTH00D over the weekend as I post up what is happening...


I just thought I'd share what we are going to be doing with the start of this campaign (hopefully it will continue and lead into Firestorm). So far we only have 2 players involved in the campaign and we both run Order forces... Now this is just annoying to me, as I really don't like having to play off Order vs Order in a campaign unless the theme justifies it... As such, and after some inspiration from watching Black Fyre Productions Whispers in the North campaign, I thought why don't we take turns with our Order warbands and also with a couple of Destruction warbands...


Enter the Gobbo's...


As such w…

Skirmish loot cards!

So I've put together some loot cards for the loot that could drop during the campaign.

How will it work?

At the end of each battle select one character to look for loot. Roll a D6. If you score a 6 or more, you may then roll a D20 on the chart below.

Amulet of SpiritsGuardian GemBook of the OracleThornKnightfallStorm-Forged Great-cloakTwilight ShroudTitan's GuardRanger's PinSeeker's CrownSeeker's SwordEthereal ArrowAncestral Duardin Axe

Skirmish loot...

Loot
Throughout the skirmish campaign all parties will have chances of discovering loot to give to their characters...


I've made an early list of some loot that might drop during this campaign:



Amulet of Spirits
Enemies suffer -1 to hit this character.
Guardian Gem
+1 armour save.
Book of the Oracle Grants wearer the spells arcane bolt and mystic shield. Thorn +1 attack to one melee weapon.
Nightfall +1 rend to one melee weapon.

The Sentinels of Tal Stornos

The Sentinels of Tal Stornos

Led by the driven and raw Arthyr Stornos, the Sentinels hunt out all who would dare damage the beauty of their forests, whether on the Great Green Torc or those surrounding their home of Spiteshade Vale.
Arthyr is the descendant of the once mighty Lord Arlas of Tal Stornos, a Kingdom of the Time Before. Arthyr and his Wanderers are all that remain of the once proud Aelves, who once claimed Modryn, The Night Glens, as their own.
Now they sally out from Spiteshade Vale, a dark and glorious forest Watch post which they share with a small contingent of haughty Stormcast Eternals known as the Order of the Arrow, led by Uhtred Greenwing.


Arthyr and Uhtred have a mutual respect, earned through many battles side by side, Arthyr’s rangers supporting the angelic Stormcast Eternals as together they hunt down the foul forces of Chaos. The two friends also share a secret known to none bar their commanders… Spiteshade is home to a raging nexus of magical power. This is the…

GuardCon 2017

Pic's from the battle lines...








The Tower of the Eternal Wood

The Tower of the eternal wood


How will this work?
We will need to run this campaign in pairs, essentially two opposing factions trying to get into the Tower.Each pair will run their own campaign, but all results will be sent and documented and then displayed for all to see.We will play through the campaign as laid out in the campaign pack (to be published soon).If you want to be involved in the campaign please let me know via FB or Twitter.Ideally each battle should be recorded via photos or video so we can share some action across the wider events.Games should be played at least once a fortnight. I will suggest match ups if required and will consider geographical situations.Let’s have fun and play out the story and maybe even help flesh out what is happening within the Realms.